- On the top right corner of the view port are the stats.
- If you right click on the text "perspective" you can access different viewports.
- You can change the resolution of the viewport on the top right corner of the view port.
- If you search the entity name in the search bar you can isolate different elements of the level.
- AI physics will simulate in game animations while in the build mode
- control g = in game mode
- The console panel at the bottom of the screen allows you to input comments into build mode such as turning the sound off. By pressing the browse button in the bottom right hand corner you can see all the accepted comments.
- The first tab on the menu bar on the right hand side of the screen is the "create" tab. This allows you to bring entities into the editor. The second tab is the "modify" tab which allows you to modify the terrain, etc. The third tab allows you to hide and unhide render settings, entities and brushes. The fourth tab is the "layers" tab.
- If you create a 'solid' or a 'brush' you can export this as a .obj that can be opened in most 3D modelling softwares.
- You can easily group objects and entities, making your level organised and easy to work with.
- A prefab is like an instance set group whereby if you change one instance of the group, all the same elements will change.
- The tools menu will allow you to easily reload parts of the level such as textures and geometry.
- In the view menu, you can find all the tool panels allowing for easy access of different functions within the software. You can also hide and show the roller bar in the view menu.
- You can save the layout of the software through the view menu, allowing you to easily access your customised layout.
- On the navigation panel at the top of the screen you can find a list of all the objects so you can easily find a specific object.
- You can select a group of objects and save them and then import them into another game level.
Monday, 4 August 2014
Week 1 - Sandbox User Interface Tips & Tricks
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