This week in the lecture, we focused on trailers for both movies and games. We particularly looked at the music and how this accentuated the visual elements of the trailer.
The first trailers made were silent and introduced each character and explained the plot line. As time went on, the trailers told less of the story rather conveying a feeling, mood and atmosphere.
Looking at some trailers and examining the positives and negatives of each and the impact they have on the audience allowed me to make an informed decision on what type of trailer I wanted and the best way to display my island.
Sunday, 7 September 2014
Monday, 1 September 2014
Week 5 - Strategy
In my island I am revealing and concealing the letter-number combination 'K-9'. This will be done on a variety of scales ranging from macro to micro. On the macro scale, I have constructed my entire island in the shape of a 'k' with 9 rock stacks off to the side of the island.
On the micro scale, I have used patterns in the environment textures and materials as well as having 9 frogs in the environment.
On the micro scale, I have used patterns in the environment textures and materials as well as having 9 frogs in the environment.
Week 5 - Lecture Summary
This week we focused on subliminal stimuli. We looked at and discussed constructing elements in our islands that the viewer and user will not be consciously aware of. We looked at artists such as Edward Bernays who demonstrates concepts like these. In our islands we will construct subliminal stimuli in the form of a letter number combination. We looked at creating these subliminal stimuli on several different scales ranging from macro to micro.
Week 4 - Sky Effects
Subscribe to:
Posts (Atom)
















